1077 issues found

0

Votes
Not Reproducible
1. Launch program and work on a project using a computer with external USB drive.
2. Wait until the external drive turns off.
3. Try to "Save Project As...", "Export" or "Open Project". The external USB drive being off makes software crash to BSOD with the SYSTEM_SERVICE_EXCEPTION code and...More
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  •  740
Bug
Submitted by nem3d

0

Votes
New
where is export button??...More
  •  0
  •  739
Submitted by gasemhasanpour

0

Votes
Active
When exporting a character and merging the texture maps, it'd nice to have some way of prioritizing the textures. The face should have higher priority than shoes etc, to make the best use of the pixel space....More
  •  0
  •  739
Submitted by Attensi AS

0

Votes
Active
When working on assets in CC3 it would be great to be able to update the UV's while working towards the finished product. I had hoped you could use the Zbrush bridge for this but I has no option for for UV update....More

0

Votes
Not Reproducible
Please see this thread
https://forum.reallusion.com/451275/Content-getting-deleted-When-attempting-to-replace-existing-content...More
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Submitted by Dorothy Jean

0

Votes
Closed
Good day, the software does not work well for me, the rotate, move, etc commands do not work ... then a message appears that appears in the attached photo. I thank you for your help to correct it....More
  •  2
  •  734
Bug
Submitted by plastiman16

0

Votes
Closed
It crashes right after opening. The installation icon appears for two seconds and then disappears....More
  •  3
  •  733
Submitted by FiresideFilms

0

Votes
Active
I converted a CC3+ character to Game Base and a lot of body poly is hidden since he is wearing cloth. But the texture for the skins also covers the complete legs and arms and these basically get deleted. Is it possible to generate UV maps that only cover the poly that exist to get more texel...More
  •  0
  •  732
Submitted by bunny_tsukino86

4

Votes
Active
I think it would be awesome to be able to increase the default polycount for the character.
For example, when I import characters in UE4, the close-up body seems a bit blocky due to the lack of polygons, although they look great in CC3 due to the subdivision function, but the exported characters...More
  •  1
  •  731
Submitted by vadim+2

1

Votes
Active
https://time-travel-rephotography.github.io/
Software must make use of the latest technological advances. CC3 and Headshot plugin must leave the hundreds of buttons and sliders for nit picking, rather improving upon a "less than 7 user mouse clicks" solution to arrive at an amazing (minimum...More
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  •  730
Submitted by tim.bradbury