1077 issues found

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New
where is export button??...More
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Submitted by gasemhasanpour Aug 14, 2020

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Active
When working on assets in CC3 it would be great to be able to update the UV's while working towards the finished product. I had hoped you could use the Zbrush bridge for this but I has no option for for UV update....More

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Closed
CC3 freezes when I try to first click anywhere on the app once started, can't use it.
It's probably a .ini or a preference file bug, I'll search on my own but if you have a direct solution I'd love to have it
Thx...More
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Submitted by etienne.beschet Feb 18, 2021

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Closed
Good day, the software does not work well for me, the rotate, move, etc commands do not work ... then a message appears that appears in the attached photo. I thank you for your help to correct it....More
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Bug
Submitted by plastiman16 Apr 19, 2020

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Votes
Not Reproducible
1. Launch program and work on a project using a computer with external USB drive.
2. Wait until the external drive turns off.
3. Try to "Save Project As...", "Export" or "Open Project". The external USB drive being off makes software crash to BSOD with the SYSTEM_SERVICE_EXCEPTION code and...More
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Bug
Submitted by nem3d Oct 22, 2020

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Votes
Not Reproducible
Please see this thread
https://forum.reallusion.com/451275/Content-getting-deleted-When-attempting-to-replace-existing-content...More
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Submitted by Dorothy Jean Jul 20, 2020

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When exporting a character and merging the texture maps, it'd nice to have some way of prioritizing the textures. The face should have higher priority than shoes etc, to make the best use of the pixel space....More
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Submitted by Attensi AS Feb 3, 2020

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I have a wild and crazy idea for Reallusion. I wonder if RL would provide characters, clothing, and such for vintage and largely forgotten Black comic heroes? Societal attitudes of their times didn't welcome them, so very few comics were produced and sold. However, it would be a possible boon...More
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Submitted by JasonWynngard Jul 29, 2021

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I converted a CC3+ character to Game Base and a lot of body poly is hidden since he is wearing cloth. But the texture for the skins also covers the complete legs and arms and these basically get deleted. Is it possible to generate UV maps that only cover the poly that exist to get more texel...More
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Submitted by bunny_tsukino86 Sep 8, 2020

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Active
Until you implemented full control over material merging in the export pipeline can you please hard code some more logical settings for instaLOD, using UV coverage, texture size or just prioritize body and face textures over tongue and teeth etc. to get a more logical texel density distribution...More
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Submitted by anders_187857 Aug 26, 2020