when i transfer from daz with an expression into a CC3+character ( I import as CC3+) and try to get it in to Morph creator in Iclone its not looks like it does in CC3, Whats the Problem?...More
I have attached a Morph Target OBJ and key zip file created from a real body scan so you can recreate the issue. Our pipeline worked fine with the previous CC3.3+ nude base female. When creating a morph slider using the NEW CC3.4 base nude female it appears that the SW is not properly scaling...More
Hi, I want to warn you that I have installed to try the latest pipeline version of Character Creator 3, but a strange thing happens that never happened and doesn't happen with other previous versions. It happens several times that windows 10 goes on tilt with blue screen, for example every...More
GOZ is still importing with the stiff A or T pose instead of the Unreal relaxed A pose. I was told by support that it's supposed to be using the OpenA_UE4 pose for GOZ by default now....More
In CC3 v3.4 when I export FBX clothed character for Unreal (or Unity) and choose to Include Motion --> Custom, there is no option to add additional motions....More
Will it be possible sometime in the future to have one character creator or does it have to be two separate tools? If it does have to remain as two separate software, will future updates allow cartoon animator 4 drag and drop feature to auto rig bones from images from the Internet just like...More
1. Export default character as FBX. 2. Import into Blender with "automatic bone orientation". Result, the base armature has bones poking in wrong directions...More
After applying the Hotfix, I could install the new Hair content in the Smart Gallery. However when I'm trying to access the same content in the Content Manager, CC hangs. The same applies to iClone for which I will create a separate entry. My suspicion is that the SG database is corrupted...More