Character creator imports the DAZ skin incorrectly. I mean if you look at the texture, I really wonder what is going on. The diffuse texture does not at all resemble the texture of the DAZ character.
As you can see in the image, the skin is way too bright. Some caucasian characters are almost white and all the information is lost. This is a compounding issue I mentioned elsewhere. Add sRGB, which puts emphasis on the darker tones and you loose all the information for caucasian characters.
I also mentioned already that you cannot use caucasian characters in Unreal Engine without loosing all the information. The skin becomes totally flat unless you use an ultra dark environment like the realistic human scene from Unreal.
For this reason I would like to have a non-srgb option for caucasian skin that can hold more information in ther brighter skin tones.
Hi Mikay²,
Thanks for your feedback!
Cause we can't reproduce this issue on our end, could you send your FBX to us?
You can upload to cloud service such as Google Drive, ant attach the download link in your next comment.
Also, please capture your Daz export fbx settings for us.
Thanks for your help!
Calvin
Reallusion.
1
You are going to edit a submitted issue. This issue will be changed to private draft mode until you click submit again. Are you sure?