1077 issues found

0

Votes
Not Reproducible
when i transfer from daz with an expression into a CC3+character ( I import as CC3+) and try to get it in to Morph creator in Iclone its not looks like it does in CC3, Whats the Problem?...More
  •  1
  •  661
Submitted by j.n1

0

Votes
Not Reproducible
Hi for long I am trying to use appearance editor and not working anymore. It doesn't load for any clothing and also to change make up etc with cc1 base. It looks in color not in gray but when i press Activate appearance editor a new window appears says loading base.. and nothing happens..Trying...More
  •  2
  •  661
Bug
Submitted by cynsegura

1

Votes
Active
If i want to export body parts of my character, for example the right arm, I want it with clothes on it, so only the shirt right arm, and the arm. Actually, the only solution is to delete the pants, shoes, eyes, etc... before exporting, otherwise every hidden item is exported too.
Please...More
  •  2
  •  659
Submitted by michelelpeach

4

Votes
Active
Please increase the maximum texture size allowed to 8192 (at least) when converting a character to Game Base (Single Material AND Multi-material). When exporting characters to Unity I am seeing a great loss in detail which I assume is due to the limit of 2K on the multi-material....More
  •  0
  •  659
Submitted by RichardMSmith76

3

Votes
Active
Hi, just want to ask did you think about to create addon for creating creatures and animals, it will be the gamechanger, coz I am very bad at sculpting. Thx in advance...More
  •  0
  •  659
Submitted by CROFIELD GAMES

0

Votes
Assigned
Applied decal to Base Long Sleeve shirt.
Applied a .tif file to the Diffuse Decal Channel
Applied a .png file to the Specular Channel....More
  •  0
  •  658
Submitted by wesparham

0

Votes
Active
'Merge Material' is a very useful feature.
However, I would like to be able to randomly deploy UVs. Or, I'd like to have a random ratio of UV size for each mesh.
When using the 'Merge Material' function, the eye area is too large, while the hands and face are too small. The reason for this...More
  •  0
  •  657
Submitted by aixlab

0

Votes
Not Reproducible
When I use 'polygon reduction-object' ,the model shows some fracture surfaces.
Before I did it,I checked origin model ,it is OK, no fracture surface.
How can I fix it?...More
  •  1
  •  656
Submitted by dluo

0

Votes
Assigned
1. Open default avatar
2. Add default skirt
3. Export LOD...More
  •  0
  •  656
Submitted by hammergames

0

Votes
Released
slow work and crash with skin weights in selection mode...More
  •  1
  •  654
Bug
Submitted by sub figura