1077 issues found

4

Votes
Active
I think it would be awesome to be able to increase the default polycount for the character.
For example, when I import characters in UE4, the close-up body seems a bit blocky due to the lack of polygons, although they look great in CC3 due to the subdivision function, but the exported characters...More
  •  1
  •  747
Submitted by vadim+2 Feb 25, 2021

0

Votes
Closed
It crashes right after opening. The installation icon appears for two seconds and then disappears....More
  •  3
  •  747
Submitted by FiresideFilms Dec 25, 2020

1

Votes
Active
I can change the Material Name of my dress, but not the Mesh Name....More
  •  3
  •  742
Bug
Submitted by shagal Jun 19, 2021

1

Votes
Active
When I export the 3d model and various animations in "custom" from Character Creator to Unity 3D, it does not export with the frames corresponding to each animation, but it takes the frames of the longest animation and leaves them all of that length, it does not if it is a Bug, but clearly...More

0

Votes
Not a Bug
The routine for creating Morphs Sliders from Blender was robust for years now.
With latest CC release it no longer works (I suspect it would fail with any external 3D app workflow).
Please see: https://forum.reallusion.com/453984/Morph-Sliders-CANNOT-be-Created-Anymore...More
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  •  742
Submitted by 4u2ges Aug 8, 2020

0

Votes
Closed
Create a character in CC3+ - I used the standard/default female, replaced underwear with the (free) white dress and added prime hairstyle elements 08_ bang, base and ponytail.
I renamed the materials for the hair elements so that each would have a unique material name.
Nothing else was changed...More
  •  2
  •  741
Submitted by ade.p Jun 25, 2021

1

Votes
Active
Nails are not properly converted from CC1 to CC3+ base. They do look terrible.
Technically, it might be correct for the way nails were made in CC1 base, but it is far from CC3 standard.
Moreover, I think during conversion standard CC3 nails should be applied disregarding the initial length...More
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  •  741
Submitted by 4u2ges May 4, 2021

0

Votes
Active
I'm wondering if there is a way to bring the MetaHumans into CC3. At this time there is a just a sample of what's coming. They look great but if they can be used in a CC3 -> iClone 7 -> Unreal Engine pipeline, that would be great. If this does not work, is there a way to animate them using...More
  •  0
  •  741
Submitted by Dan Miller Apr 7, 2021

0

Votes
Assigned
Hi there,
I just installed the trial of CC3
As soon I open the software it freeze after the UI appear....More
  •  3
  •  738
Bug
Submitted by frankgoldhorse Mar 8, 2021

0

Votes
Closed
i bought the light skin hair package which should pop up after the buy in teh smart hallery. i restared the hole copmuter but still not showing up. i also downloaded it and instelled it but still nothing happens. does anybody know what im doing wrong??
cheers and happy new year...More
  •  0
  •  737
Submitted by markusdiefenbacher Dec 31, 2021