Issue 7888
Nails are not properly converted from CC1 to CC3+ base
Nails are not properly converted from CC1 to CC3+ base. They do look terrible.
Technically, it might be correct for the way nails were made in CC1 base, but it is far from CC3 standard.
Moreover, I think during conversion standard CC3 nails should be applied disregarding the initial length and form.
Here is a problem. In CC1 base, back of the nails were mostly continuation of fingers mesh (screenshot 1)
After conversion to CC3+, that fingers mesh is still in the back (screenshot 2)
As a result, mesh in the front of the nails gets messed up. It is supposed to be 64 vertices, but because of fingertips are stretched at the back,
the front looks really bad. (screenshot 3).
As oppose to native CC3+ base nails, which look nice and neat (screenshot 4)
It is going to take long hours to fix all that in Blender for the model I am uploading to marketplace.
Please rectify.
Attachment:
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screenshot1.jpg
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screenshot2.jpg
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screenshot3.jpg
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screenshot4.jpg
Submitted by4u2ges
May 4, 2021