Issue 7121
Do not merge materials on export for 3d engines.
Merging all of the components of the skin texture material is really counterproductive for game development. Why on earth would we want this? make the material slightly more complicated and leave the individual layers intact so that we can make changes in the engine. for example if I want facepaint to be different colors on different characters, I need to export a complete duplicate of the texture with that one minor change, this is a huge waste of resources.
The same concept can be applied to pretty much all material created when exporting from CC3.3 to a game engine. you should never waste resources like this.
Submitted bySeanPollman
Aug 9, 2020