1075 issues found

0

Votes
Assigned
Hello,
One of my buyers reached out and said they wanted me to add a trial avalible for some of my content. I make sure everything has "trial" checked and also looked at the content on it does show "trial" checked as well, however, the trial option is not showing up?? See attached screen shots...More
  •  1
  •  619
Bug
Submitted by Dorothy Jean

0

Votes
Closed
I tried to download different things in the gallery, but I cannot download anything.
An error message pops up (see screenshot):
"Failed to install content during decryption."...More
  •  2
  •  1723
Bug
Submitted by brainbuster888

0

Votes
Not Reproducible
Hello,
Meshes disappear when zooming. I have reduced the situation to a minimum: Create Accessory adds an obj- file to the standard avatar. After reading Opacity jpg or prn file the effect occurs. If you zoom in on the head of the avatar, more and more hair will disappear. The effect is not...More
  •  4
  •  688
Bug
Submitted by gerold.beck

0

Votes
Not a Bug
When exporting you get an option between A-pose and T-pose, however, after exporting they are both A-Poses....More
  •  5
  •  719
Bug
Submitted by Dorothy Jean

0

Votes
Not a Bug
I am finally able to force Blender to pull the right maps, then I realized that my customized character has huge dents in the normal map that shouldn't be there. I have attached screen captures of how it looks in CC3.3 and Blender. I have also attached the offending normal maps. I tried to...More
  •  4
  •  867
Bug
Submitted by path.to.the.future

0

Votes
Not Reproducible
Hi,
This issue started happening when I upgraded to 3.3, last week.
I have a macbook pro with Bootcamp. If I start CC3 in a monitor that is not the laptop built in one, it freezes and spins forever....More
  •  3
  •  1409
Bug
Submitted by ricardo.ac.barbosa

1

Votes
Active
Until you implemented full control over material merging in the export pipeline can you please hard code some more logical settings for instaLOD, using UV coverage, texture size or just prioritize body and face textures over tongue and teeth etc. to get a more logical texel density distribution...More
  •  0
  •  578
Submitted by anders_187857

0

Votes
Released
This might not cause any problems if the Max Texture Size in Preferences is set to be over 1024.
However, a problem arises, when Max Texture Size in Preferences is set to 1024.
On FBX or OBJ export, normal map internally downsized to 1024 and then blown up back to 2048....More
  •  0
  •  1106
Submitted by 4u2ges

1

Votes
Assigned
You can watch this 1 minute video showing the issue
https://youtu.be/gccgX7k_h-o
Steps to reproduce:...More
  •  0
  •  769
Submitted by trafalgamer

0

Votes
Not a Bug
GOZ is still importing with the stiff A or T pose instead of the Unreal relaxed A pose. I was told by support that it's supposed to be using the OpenA_UE4 pose for GOZ by default now....More
  •  1
  •  599
Submitted by dgagnerart