1075 issues found

2

Votes
Active
When exporting a CC Character from Character Creator 3, there is an option in the InstaLOD Export settings to merge Materials. We noticed that no matter the option we chose the skin materials always get merged with the eyelash material and the eye material. We would like to merge all skin...More
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Submitted by janaz

0

Votes
Not a Bug
Issues are only present for for character CC3+
Steps
1. Add obj (1) into scene...More
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Submitted by megaoutput

4

Votes
Active
Please increase the maximum texture size allowed to 8192 (at least) when converting a character to Game Base (Single Material AND Multi-material). When exporting characters to Unity I am seeing a great loss in detail which I assume is due to the limit of 2K on the multi-material....More
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Submitted by RichardMSmith76

12

Votes
Active
I've been meaning to write this for a long time. This actually is a global issue related to iClone as well.
ALL edit modes (edit animation layer, edit mesh, edit weights, etc...) are suffering from poorly designed user interface.
I have not seen any other app where the keyboard/mouse shortcuts...More
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  •  817
Submitted by 4u2ges

0

Votes
Not Reproducible
After Upgrading from Trial to Full Version -
The Auto Setup Shader selection window does not open when trying to import a new FBX model from Character Creator into Unreal Engine.
Skips directly to the default Unreal import (which fails)....More
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Submitted by skycastle

16

Votes
Active
Hi Devs, even though I like the direction of the SkinGen Premium but overall I'm not happy with my purchase.. it could be way better than it is using displacement.
I know from experience in order to create the bumpy look with normal maps that you need to have a hi & low poly version of the...More
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Submitted by Ascensi

1

Votes
Assigned
All my sculpting was baked before the conversion to CC3 base plus even though the converter does it as well.
The toes and nails sculpted the same way are completely fine. I've tested the conversion to the 4k preset and normal and there is no difference.
In the image below I've sent both...More
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Submitted by Ascensi

1

Votes
Active
Not all "hidden faces" are hidden in the export, this bug also sadly waste a lot of pixels in the baked texture, hidden eye, teeth, tongue and other "stuff" are still there, see attached image.
The only thing visible in this scene export was the arms...
To clarify, after i did some testing...More
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Submitted by anders_187857

3

Votes
Active
Hi, just want to ask did you think about to create addon for creating creatures and animals, it will be the gamechanger, coz I am very bad at sculpting. Thx in advance...More
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Submitted by CROFIELD GAMES

0

Votes
Closed
Exporting any character I have created from Character Creator 3.3 into Maya 2020.2 causes Maya to instantly crash with a 'failed to save temp' error.
This happens regardless if I export using different settings under the export menu.
FBX viewers (Such as windows 3D Viewer) can open and see...More
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Submitted by ThyHolyJebus77