1077 issues found

0

Votes
Assigned
Malfunction between Character Creator 3.3 and my antivirus "Orange Security Suite 12 (m)".
The "Undo / Redo" function is not operational as long as my antivirus is activated.
I have also already had "out of memory", wanting to load a garment for my character....More
  •  2
  •  841
Submitted by ponctuelfr

0

Votes
Released
When I start CC3 online, the SkinGen Plug-in shows up and the Premium Functions (for example: I´d like to load my own textures) are available.
If I go offline with an open programm, I can use the Premium Function BUT
if I go offline and I´m starting CC3, the Plug-in don´t show up and I can...More
  •  0
  •  655
Submitted by w7media

1

Votes
Active
Convert to Game Base - Some important issues
Full control over how materials are merged, when selecting Convert to Game Base -> Multi-material
Add an option so you can select which materials to merge together....More
  •  0
  •  645
Submitted by anders_187857

2

Votes
Active
Merging all of the components of the skin texture material is really counterproductive for game development. Why on earth would we want this? make the material slightly more complicated and leave the individual layers intact so that we can make changes in the engine. for example if I want facepaint...More
  •  2
  •  670
Submitted by SeanPollman

0

Votes
Assigned
The issue is described here:
https://forum.reallusion.com/453136/DAZ-pants-weight-paint-problem?Update=1#bm454129...More
  •  0
  •  611
Submitted by Mikay²

0

Votes
Not Reproducible
Character creator imports the DAZ skin incorrectly. I mean if you look at the texture, I really wonder what is going on. The diffuse texture does not at all resemble the texture of the DAZ character.
As you can see in the image, the skin is way too bright. Some caucasian characters are almost...More
  •  1
  •  696
Submitted by Mikay²

0

Votes
Not a Bug
The first time I encountered this issue, I thought is was my fault, but now I know it is a bug in the transformer.
When importing the character, the normal map is created incorrectly (see image)....More
  •  1
  •  629
Submitted by Mikay²

2

Votes
Assigned
Bottom line is, that Shoes (specially High Heels), which were created before the latest release do not fit/conform well and despite strong effort to fit them in CC, they require fitting, rigging and weighting all over again in an external app on a new CC3+ Base.
Trying to convert CC1/CC3 Base...More
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  •  1125
Submitted by 4u2ges

1

Votes
Active
With latest introduction of Bind Pose, which supposed to replace a T-pose for cloth creation routine, the entire workflow for Cloth Creation in External apps has been changed.
Now we need to create, rig and weight paint cloth in this new Bind Pose, which is sort of an A-pose, but not quite...More
  •  0
  •  1038
Submitted by 4u2ges

0

Votes
Not a Bug
The routine for creating Morphs Sliders from Blender was robust for years now.
With latest CC release it no longer works (I suspect it would fail with any external 3D app workflow).
Please see: https://forum.reallusion.com/453984/Morph-Sliders-CANNOT-be-Created-Anymore...More
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  •  704
Submitted by 4u2ges