The FBX export, doesn't export the pose, but it has the option " Current pose " . The FBX is always exported in A or in T-pose Time to fix this....More
When applying UE facial animation on a CC Character the nose wrinkle is set to max so that the nose is always wrinkled no matter what the facial animation is used. 1. Import CC Character 2. Rig and apply metahuman facial animation to CC Character...More
When exporting a character from CC4 to Unity as an FBX (Target Tool Preset: Unity 3D, Mouth Open as Morph), I repeatedly end up with duplicate blendshapes on the character's mesh. What typically happens (I've tested this over and over on different models) is that the first occurrence of the...More
This happens with any character model I load and at first I thought it was an issue with the CC Blender Pipeline Tools, as when attempting to export to blender using the tool, CC4 shuts down. However, I get the same result if I export via CC4's built in functions, File>Export>Export FBX, and...More
Hello Community, I’m facing a transparency issue with hair when importing a character from DAZ3D and Character Creator into a Unity HDRP project. The workflow I followed is as follows, and I’ve also included a video to show the steps: 1. Export from DAZ3D:...More
When in Edit Mesh Mode deleting faces, CC also seems to remove the diffuse map. Randomly ! One time it deletes faces only , another time it turns parts (diffuse map ??) of the mesh white, pic 3....More
Dear Dealer, It`s very annoying that CC4/iClone 8 did not support negative scale transformation. Frequently I need to invert an item from left to right. In any 3d package it is very easy: just input (-1) in x-scale and it`s done! Reallusion`s products do not accept this. It`s necessary to...More
It's happening 80% of the time, if not for the first character you load, then the second most defiantly will crash CC and iClone... Started happening after the latest update. https://discussions.reallusion.com/t/character-creator-4-52-official-issues-thread/12824/24...More