704 issues found

1

Votes
Assigned
When creating animations for game engines such as UE, there is not always a need to export the mesh and textures. For example: when you are just authoring animations.
I think an option to export only the skeleton animation would be faster and generate less data....More
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Submitted by OokamiOokami

1

Votes
Active
Genitalia for characters should be good as well, because on my busness i use taht to survive. And I have right to get this too. Freedom; we are not living in dictator ship era. I would like this software to be more heterogeneous, that there are tools to meet the needs. because it would be the...More
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Submitted by andreaperezgam

1

Votes
Active
I purchased face mocap for iclone 7. i paid to upgrad iclone to 8. it is not bringing over face mocap. says i need to repurchase. is that really the case? not sure i can afford to upgrade all the things previously purchased for iclone 7....More
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Submitted by marc_099455

1

Votes
Not Reproducible
Any changes made to either translation or rotation under 'Motion Direction Control', do not affect the position or rotation in UE5.2 (from iClone 8.3) via LiveLink.
This means that if there are any corrections done within iClones Motion Direction Control, the character will be out of alignment...More
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Submitted by hansolo007

1

Votes
Active
To my knowledge currently there is no way how to set the amount of influence for the Reach Target.
Now there is only a binary option - Is constrained/ Is not constraint without any possibility to animate the weight other than set the blend IN/OUT
Nice would be having the same slider as Look...More
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Submitted by martin.mejzlik

1

Votes
Active
The system needs support for layers for expressions like it has for body motion so that animation can be built incrementally using keyframes (Face Key) and Face Puppet (or Mo-Cap).
As it is, if you attempt to do Face Puppet "over the top of" a clip based on keyframes (from Face Key), the...More
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Submitted by barca-8

1

Votes
Active
I blocked out an animation using stepped keys as one should, I need to now set the tangents to auto/spline but there is no way to do it.
This application is very difficult to use for an animator, the options available are not intuitive at all.
I select all my keys but i cannot set the tangents...More
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Submitted by Matt_Affirmer

1

Votes
Assigned
AccuLips works as it should when the project framerate is set to 60 FPS. However, when the project framerate is set to 30 FPS, many vowel visemes are assigned incorrectly. (This may occur at any project framerate other than 60 FPS, I did not check that.)
The attached image illustrates the...More
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Submitted by animagic

1

Votes
Active
hi,
I have checked all the audio option in iclone as well as in system, but the timeline audio is mute ,when click on acculips tab it work there, would someone please , sort out this issue for.
thanks...More
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Submitted by rifaq.sarwar
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