We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
Could you add an option to play a sound when rendering is completed? Maybe add it as an option like Sony Vegas does where we can set it up in the Windows Sounds and play our own sound file. Often I do render long videos and step away from the PC. It would be nice if iClone played something...More
This fbx camera was created in Hitfilm Pro using Camtrack AR, using the following steps: Shoot video with Camtrack AR, MP4 video at 30 FPS or 60 FPS. Error occurs with either rate. Import tracking data into hitfilm which creates a 3d camera in a composite shot....More
iClone 8 is an amazing animation program. But there are several tools and capabilities that I lack. For example, Fig (screenshot from the Maya software, it is taken from the training material) shows such an excellent tool as "Motion Trails". I still couldn't find anything like this in iClone...More
1. Open Tabs Create a Hit on Frame Rate - How to check? use iClone's FPS counter and start closing Tabs. My suggestion is to either auto hide tabs when the mouse is over the viewport or use let users create and save tab & layout presets that are related to the workflow. (Work Flow Preset) While...More
1. Add a CC3 character to an iClone scene. 2. Define a reach target on the character where the target for the right hand is a sphere. 3. Test that the reach target works correctly (e.g., hand moves as the sphere moves)....More
I have a broblem with just one file in Studio Mocap Spunky Moves. I can not export as FBX when i apply "Move_walkSlow_M_1S" to a character. All the other moves can be apply and export. The message is : "You must first purchase the content licenses in order to export FBX and USD files". I get...More