When I apply Translucent GI the object (on screen) becomes completely invisible and displays a feint outline of the object's interior mesh. The visibility of the object is not affected by altering the strength of opacity channel- either by slider or by adjusting the brightness on the opacity texture, only the visibility of the mesh is affected. I have opened older iProjects and find that this is now happening in those projects where it did not happen at the time I created them. This problem is only on screen, the transparency renders correctly. I have tested this problem from a computer restart so fairly confident its not a system memory issue. The opacity works fine if I switch to Alpha Threshold. The .jpg enclosed is a screen shot of the mesh being displayed when Translucent GI is applied. I have overlaid an inset showing the rendered output to be correct.
AMD Ryzen9 3900x, 128Gb RAM, RTX 4080 super, Windows 11
Just to add so that all related issues are fixed.
If you apply a tessellation to Translucent GI objects, they would disappear completely (not even wire-frame is visible) and moreover they do NOT render either.
Objects are getting affected only if the Opacity slider is less that 100 and/or there is an opacity map present (even if it's purely white).
Attached the screenshot of view-port and render.
(she supposed to have heels there :) )
Attachment:
Untitled-1.jpg
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