Votes
1
Product:
iClone 8
Version:
8.42
Status:
Active
Issue 11496
Issue with Translucent GI
When I apply Translucent GI the object (on screen) becomes completely invisible and displays a feint outline of the object's interior mesh. The visibility of the object is not affected by altering the strength of opacity channel- either by slider or by adjusting the brightness on the opacity texture, only the visibility of the mesh is affected.
I have opened older iProjects and find that this is now happening in those projects where it did not happen at the time I created them. This problem is only on screen, the transparency renders correctly.
I have tested this problem from a computer restart so fairly confident its not a system memory issue. The opacity works fine if I switch to Alpha Threshold.
The .jpg enclosed is a screen shot of the mesh being displayed when Translucent GI is applied. I have overlaid an inset showing the rendered output to be correct.



AMD Ryzen9 3900x, 128Gb RAM, RTX 4080 super, Windows 11
OS: Windows 11
Attachment:
  • Issue with Translucent GI.jpg
  •  1
  •  59
Bug
Submitted byLanzaboy
1
COMMENTS (1)
4u2ges
Just to add so that all related issues are fixed.  
If you apply a tessellation to Translucent GI objects, they would disappear completely (not even wire-frame is visible) and moreover they do NOT render either. 
Objects are getting affected only if the Opacity slider is less that 100 and/or there is an opacity map present (even if it's purely white).

Attached the screenshot of view-port and render.
(she supposed to have heels there :) )
Attachment:
  • Untitled-1.jpg
1