Latest iClone 8.5 (8.5.3300.1) simply crashes when trying to copy keyframes sometimes. I tried to narrow it as much as I could, but it's hard to find specific reason for the crash, I've only noticed that it happens when copying keyframes, and occasionally, when pasting them. iClone seems to...More
As a content developer, user, and buyer, I must say the "Default things" filter needs to be added. Let me explain why :) If we don't know which items are custom, there is a high possibility that we might unknowingly and unintentionally use another user's work in our own. For example, if we...More
We are currently using the auto setup and live link plugins for Unreal from iClone. We have made modifications to the Unreal engine. At present, during the compilation process of the Unreal engine, it is necessary to compile the related iClone plugins. However, we are unable to compile some...More
Hi, I create character animations in iClone 8 and record facial expressions and eye blinks with Face Puppet before exporting them as FBX. However, when I import the FBX into Cinema4D or Twinmotion, the facial animation does not work. Also, in the online manual (https://manual.reallusion.com...More
Character/Blendshapes were created in CC4 and likeness was created using Headshot and exported as an iAvatar for iClone8.5 with default settings (no LOD's). After bringing it into iClone and selecting the "Look at Camera" option with the character selected it does nothing regardless if a new...More
Please add an option to turn off auto keyframes. Most animation softwares are providing this feature for so long. For animators coming from other pipelines this is such a blocker and a painful workflow. It can make the adoption rate of iClone suffer unfairly. iClone has so many other amazing...More
This appears to be a regression since 8.4. Upon selection a range on the Timeline using the "Collect Clip" row and exporting to Motion Plus, the "Motion-Plus Options" dialogue opens, with various checkboxes for controlling the output. Under 8.4, if I exported multiple times in a row, this dialogue...More
Let's say there is a trigger to hit a falling ball. The name of the trigger is Firing Pin. Every time the Balls falls, the Firing Pin hits the Balls. Initial force 5000 and [Slider] constraint limits are applied to Firing Pin and it starts with [Frozen] Rigid Body....More
When I first installed buildingGen it worked fine. After a few hours I closed and reopened the plugin for a new building and now all I get is a ghost like image and no new building is created. Building samples do not load nor is there any menu. Closing iClone, uninstalling the plugin, reinstalling...More
with dlss on, the particle effects appear elsewhere and are visible even if they are occluded. The same is true for luminous objects. So if a luminous object is occluded, its ghost image sometimes appears in the final result. I have a Geforce 4070 ti card....More