It would be nice to have a setting for max texture size in the render panel that is only used there. That way I can work with fast textures then render with hi-rez ones without having to switch back and forth....More
I have exported a character from Unreal Engine as an FBX, imported it into CC4 then transferred it to iClone. I can drag on an animation (tested all the ones that come with the trial version) and it works fine but when I go to the puppet tool and try and preview anything the character disappears...More
I attached a demo IC8.01 project containing Camilla in pose (Animation/Pose/2.Female Pose/Against Wall) https://www.dropbox.com/s/suribkot0btubcz/testMotionReplace.zip?dl=0 Select Camilla, then from Content select another character - even a Motion Dummy - double click-it to replace Camilla...More
Please put the Avatar section at the top of the picker list for Timeline tracks. This is where the most intense need for access to the Timeline exists. I believe Avatar belongs even above Project. (How often do we need access to the Project timeline?)...More
Hi. My name is Viachaslau. I am a user of your products CC and Iclone. I think this is a masterpiece and I am very grateful for your work. I would like to express my wish. In the CC and Iclone settings under Real-time Render Options I can specify the maximum texture size for real-time previews...More
Control rig for IK biped / humans supplied with iClone 8 is great, this suggestion is about usecases where one wants to animate non-standard characters in iClone, examples • Four-legged (or more) animals...More
Hello, The new tools in iClone 8 have made it very powerful competitor to MotionBuilder as a motion capture editor. The one feature that would really help bring iClone in-line with MotionBuilder would be to have the ability to separate animations/mocap data per body part on the main timeline...More
The latest version of Rokoko Studio not compatible with iClone 8. I was told by Reallusion support to add this here. Here is the link https://www.rokoko.com/studio/beta...More