When creating an AccuLips script, I'm finding that the audio is auto cut short by about a second or so compared to what is actually contained in the file. Attached are two audio clips that cause this to happen when processed with AccuLips. To reproduce this: - Open iClone and add a character...More
We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
Hi, I have done a lot of tagging in iC8. Everything worked fine (except for incompatible tag files in iC8 and CC4). Two weeks ago suddenly I have got a very strange (and annyoing) problem with all tags in iC8: "No content was found" (look at screenshot, please). I tried to refresh - but it...More
There needs to be a way to resize the UI in both IClone and Character Creator. Even at 4k resolution the UI is gigantic, to the point that the actual 3d viewport is TINY if you are going to actually do anything. Compare an open scene in IClone with a similar scene in Unreal, Unity or 'any...More
There is nothing can be done to customize them. Because of the corrupt UV maps, saving individual part as props (after converting) and loading them back, ends up with error. Nor other maps could be added such as bump/normal. Exporting reveal inconsistency in UV maps immediately....More
I organize my scene collections as chunks of areas like a grid so I know what needs to be disabled when the camera doesn't have it in view. Scenes can be massive in size and the contents as well and instead of going through the scene collection list, I'd rather press one button for a whole...More
I used a simple image plane with depth map and i enabled smooth mesh on this. If motion blur turned on and intensity not 0, the image plane will bluried anyway....More
Add an Expression track to the Timeline, and drag an expression into it, (For example, 01_Anger_Lo), leaving plenty of room to the left of the Expression for another expression. Now drag another expression onto the timeline to the left of the first one. Note that the first one will be deleted...More
There is object constraints that work with physics but no bone constraints that can be added to the armature of props and accessories. These are essential tools needed for character creation. I am blown away that this program does not already have this....More
If I change the reach offset it makes a new key. Once I have made a new key, I cannot move it, it simply returns to its origin position, I can't delete it, nothing happens. I can only adjust the reach offset again at the point. Does not matter if I remove the reach target, those keys stay....More