Votes
2
Product:
iClone 8
Version:
8.4
Status:
Active
Issue 11193
A batch export option for animations is desperately needed.
We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process if you're only dealing with a couple animations but when you have characters with 80+ animations each it's a nightmare particularly when trying to adjust animation timing to work with gameplay changes which can mean re-exporting animations over and over again to test out the changes.

The ideal workflow would be to select a character, select export, and then have an option (in addition to all or range) that exports every clip as a .fbx file using the clip name as the file name.
OS: Windows 11
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Submitted bydathedix
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