132 issues found

0

Votes
Active
1. Export 200 frames. The tenth frame is exported four minutes later. Average 2.5 frames per minute.
2. Note the time it takes to export 100 frames is 46 minutes later, or 2.17 frames per minute.
3. The 200th frame is not done in 92 minutes. It's done in 184 minutes, bring the overall average...More
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Submitted by Jeffster The Mighty

0

Votes
Not a Bug
1. Click on CC3+ Character
2. Click on Motion Clip in Timeline
3. Click on Iclone top menu...More
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Submitted by gorg222

0

Votes
Released
I'm currently using iClone8 v8.12 and CC 4.12.
I have worked on a project based on these tools for a long time.
Recently I found some facial animations exported to UE were not the same as in iClone8....More
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Submitted by HenrySuen

0

Votes
Assigned
I have a scene where the character is stationary and just talking. So the most animation is in her facial expression and head movements. Over a period of time the neck distorts. I use Face Puppet and Face Key to animate this part. Video example:
https://youtu.be/pWKtlGl2K7A...More
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Submitted by 3dSphinx

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Votes
Not a Bug
Steps to reproduce:
- new project
- add character...More
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Submitted by oberdoofus

0

Votes
Not Reproducible
This happens every time now, even after a reboot and going back to a previously saved file. Please help!
steps to reproduce (note: this happened after I produced 3 acculip animations in the same timeline)
1. load character (eddy)...More
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Submitted by kris_CTL

0

Votes
Active
I have assembled a scene with 3 paths and several characters.
Using Motion Director, i assigned presets and path starting points for the characters.
However, there is no control on how fast the characters move along their path....More
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Submitted by 3dtester

0

Votes
Not Reproducible
1. Exporting the scene stars the bug
2. In iClone 7, I have also had problems with this model, only it would simply STOP exporting and freeze until I reloaded the character. That doesn't help here.
3. The actual export will likely show him walking away along with his head, but his eyes will...More
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Submitted by Jeffster The Mighty

0

Votes
Assigned
Unreal SK Mannequin exported from Unreal 4.26 as FBX, Imported into Iclone 8 and used Unreal skeleton conversion preset
Adjusting foot contact on either foot and the other foot starts to climb, see video "FootContact_Issue"
1. Load skeleton...More
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Submitted by doubblesixx

0

Votes
Assigned
Upon trying to connect iClone 8 with Rokoko through the Motion LIVE window, this error appears:
Received unknown data, please try either way to recover:
1. Please try to connect again....More
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Submitted by alex.dai