1660 issues found

1

Votes
Assigned
Animation project: Avatar1 is looking at a glass to then pick it up to drink from it.
Avatar1
Look at: ShotGlass...More
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Bug
Submitted by Dragonskunk

0

Votes
Active
On the Tonemapper Template menu, if you pick one, there is no obvious way to return it to the original default setting.
I had to open a new project to discover that the default template is "dscs315," which appears a long way down the list, and a user would never guess that was the original...More
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Submitted by justaviking

2

Votes
Active
InstaLOD is great in CC3, so please add it to iClone as well....More
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Submitted by eternityblue

0

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Active
New "Save Material Plus" introduced in v7.3 saves ALL object materials amazingly fast, while legacy "Save Material" is still idling while saving a single material and is quite inefficient.
Unfortunately, "Material Plus" only works with unmodified mesh. If I wish to decimate an object with...More
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Submitted by 4u2ges

1

Votes
Active
If there are frames before the audio for speech and the first phoneme has a keyframe that opens the mouth, then the mouth will slowly open until it reaches that first phoneme.
You have to keyframe every first phoneme with a NONE type keyframe to prevent this.
What should be corrected is...More
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Bug
Submitted by Dragonskunk

0

Votes
Active
I've been trying to use an animation from iClone 7 on multiple CC3 characters in unity. The character exported with the animation (which is used in the animation controller) works just fine, and looks like it does in iClone.
The characters from CC3 however, has problems around the knee area...More
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Submitted by Attensi AS

0

Votes
Active
1. While iClone glass made with opacity control produces correct see-through view in Iray, objects seen through Iray MDL glass materials appear to have an offset.
2. In addition if IBL and Sky have different images applied, then iClone glass would show the Sky in Iray, while MDL glass an...More
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Submitted by 4u2ges

1

Votes
Active
I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
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Submitted by gamerfuzion

0

Votes
Assigned
When you use the Iray Preview window, it uses some system RAM. The problem is it does not release that RAM when you close the preview window. It holds onto that memory until the next time you open the Preview window again, at which time it briefly drops the old memory contents and then fills...More
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Submitted by justaviking

0

Votes
Released
The Near and Far values for the Clipping Plane for a camera can no longer be set independently.
The default is a range between 0.1 and 999.0 (used to be 1 and 9999). When changing one of the values, the other one follows. For example, when setting Far to 9999, the value of Near becomes 1...More
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  •  966
Bug
Submitted by animagic