Issue 5659
Using animations from an .fbx on another character in unity turns out differently.
I've been trying to use an animation from iClone 7 on multiple CC3 characters in unity. The character exported with the animation (which is used in the animation controller) works just fine, and looks like it does in iClone.
The characters from CC3 however, has problems around the knee area, as well as the feet, fingers, and clavicle area. This happens even if I use the same character and animation; one imported into iClone and have the animation added, the other directly exported from CC3 into unity, and have the animation added by the animation controller.
Submitted byAttensi AS
Jan 28, 2019