1660 issues found

0

Votes
Active
To reproduce:
* Open "Displacement Comparison" iClone 6 demo project (you may open any other project with props featuring displacement maps)
* Do the Iray render preview (note Light hierarchy initialization is at 0.00 seconds - screenshot 1 )...More
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Submitted by 4u2ges

0

Votes
Released
def get_viseme_keys_from_model(model):
component=model.GetVisemeComponent()
key_time_list=component.GetVisemeKeyTimes()...More
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Submitted by The-any-Key

0

Votes
Active
every time I launch it I see the startup menu just not the main menu it crashes...More
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Bug
Submitted by cadendjones101

9

Votes
Active
Add the ability to open up both CC3 and iClone, and then be able to modify my characters in CC3 and see the updates "live" in my iClone window.
This would be similar, in concept, to the "Unreal Live Link."
See this Reallusion video at t=2:00...More
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Submitted by justaviking

0

Votes
Released
Please consider adding texture slot channel for dedicated SSS to material options for all possible scene elements in iClone / CC.
Allow option for controlling light responsiveness for texture activation as 1 default will not work in all lighting scenarios, especially since iClone can use billboards...More
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Submitted by TonyDPrime

0

Votes
Assigned
I was told rendering while in full screen would solve the problem.
I was told to uncheck Smooth Color Banding would solve the problem.
I was told to uncheck Super Sampling would solve the problem....More
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Bug
Submitted by Dragonskunk

1

Votes
Active
I was using the emitter for swirling dust clouds in front of a wall, the clouds made a reflection onto a wall.
When I turned it off to render a version without the emitter by hiding it in the scene list (eye shut) the reflection onto the wall was still occurring as if it was visible. I deleted...More
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Bug
Submitted by Dragonskunk

0

Votes
Active
I use a lot of Substance textures, but few that require tessalation, so every single texture I load, I have to go in a disable tessalation manually. It would be great if there were an option to load textures with tessalation all set to zero, and add it when you need it. It would be way more...More
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Submitted by eternityblue

0

Votes
Not a Bug
I've exported tracked cameras with a reference mesh from Blackmagic Design Fusion to iClone and it's absolutely critical to have both the camera and a reference object the same size & position when imported. We can import and set the scale of a camera but the objects don't have the same feature...More
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Submitted by Ascensi

2

Votes
Active
iClone 7 is a great tool for animation, but something important is missing : The ability to change the scale of a character in the timeline!
Actually, we can change the size of a character, but it's not possible to do it while an animation.
It's something important for many reasons! Recently...More
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  •  953
Submitted by Leowald