When using LIVE face with Iclone 7 in conjuntion with Unreal Live-link for a custom (non-standard) character, the body mesh deforms within Unreal while looking perfectly fine within Iclone 7. Please find a link below for a video that illustrates this problem. Rampa asked me to submit this...More
Hi, Newbie here. I am trying to create a conference scene and have a voiceover of a lot of people talking and a calm background music, but because i have used the default imotions to animate alot of the dummy characters in the scene they are all talking. How do i get the imotion for talking...More
While Quality control may not be much useful for stills rendering, it might be quite valuable for rendering animations. Preset samples count for the entire export batch maybe too much for rendering specific frames in the animation sequence. Quality control might help to arbitrary lower samples...More
Since I updated to 7.7 IClone crashes when I mark a post effect in the timeline. In general I experience increased crashes when working with the timeline and curve editor (memory can't be read - as per screenshot). To replicate only a simple post effect needs to be created in a new scene and...More
Use of billboards causes rendering to freeze. This is something that I absolutely need. Running IC-7-Rov-OFF.reg DOES NOT WORK. I've included the system information file for my setup. Please, please, PLEASE address this. This problem severely limits my use of iClone....More
Run iClone. Press Ctrl+7, Ctrl+F11. The Windows system menu is on the screen (Clipboard01.jpg). The video player in full screen mode overrides the Windows system menu (Clipboard02.jpg)....More
Hi i update for the new iclone 7.21.1609 and the Total plant 2 botanical world doesn't show see the video https://www.dropbox.com/s/jvdznvj3g44tgv6/Apr%2014%202018%201_17%20PM.mp4?dl=0...More
I edit the mocap animation and export it to fbx, it drawn differently from the animation shown in iclone. When I use unreal live link, it looks fine, but fbx export causes the animation to shift slightly. This problem usually occurs badly in the neck or arms. It occurs in both Unreal or Cinema4d...More
When get the position of the bones from an avatar and then set the value cause the bone move. This is because the value you get is wrong and when you set it. The avatar try reach the new position....More