I edit the mocap animation and export it to fbx, it drawn differently from the animation shown in iclone.
When I use unreal live link, it looks fine, but fbx export causes the animation to shift slightly. This problem usually occurs badly in the neck or arms.
It occurs in both Unreal or Cinema4d export. I tried all the possible cases but couldn't solve it.
I can see that the animation changes when I bake animation on the iclone (Modify Animation> Content Manager> add), so it seems to be a problem during the animation baking process.
Hi iamso029,
Can you provide project file to us?
Molly
Reallusion
Feedback Tracker Admin
Hi iamso029,
Please provide project file to help us identify the problem. Attach the file in your next comment. If the file size is larger than 10MB, you can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and put the link in your comment.
You can use Private Comment if you want to keep it private.
Molly
Reallusion
1
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