Issue 6251
Big problem with fbx export
I edit the mocap animation and export it to fbx, it drawn differently from the animation shown in iclone.
When I use unreal live link, it looks fine, but fbx export causes the animation to shift slightly. This problem usually occurs badly in the neck or arms.
It occurs in both Unreal or Cinema4d export. I tried all the possible cases but couldn't solve it.
I can see that the animation changes when I bake animation on the iclone (Modify Animation> Content Manager> add), so it seems to be a problem during the animation baking process.
Submitted byiamso029
Sep 10, 2019