iRay Render Fails To Use Nvidia 3060 ti RTX Graphics Card I have recently upgraded my Graphics Card to a Nvidia 3060 ti RTX Card and tried to use iRay Renderer in both iClone and Character Creator. In both instances the 3060 ti RTX Card showed up in the Hardware Settings, but iRay Renderer...More
Hi, Ive only just bought iclone setup. Was playing around. I notice when i wanted to render , it says NO GPU. Ive seen this problem in a few posts but the replies are shhhhh, secret? Ive ticked the geforce rtx 3090 box in hardware settings...More
I see that other people have been given a solution to this problem, but the answer is not public. Please help. GPU reporting out of memory when only about 5 percent is used....More
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More
I have recently upgraded my Graphics Card to a Nvidia 3090 RTX Card and tried to use iRay Renderer in both iClone and Character Creator. In both instances the 3090 RTX Card showed up in the Hardware Settings, but iRay Renderer failed to use the GPU. During one attempt iRay even indicated that...More
Set iRay Render Mode to PhotoReal Open up iRay Compositing Elements section. Observe the AO / Ambient Occlusion channel is missing from the available channels UI,...More
During the course of rendering, which can take a day or two, it will get a memory access error. Sometimes it crashes iClone only, other times it produces a Blue Screen crash. It would happen occasionally starting in the summer. But now it is happening every time I try to render with Iray....More
I was trying to animate a scene character playing basketball but when I position character in front of hoop he slides around a lot of the time; waaay out of the scene and sometimes my preview camera randomly follows him as well. I looked at the translation key I have it on the very first frame...More
Transparent objects are rendered with a random scatter pattern of depth information. Expectation: Depth maps should render the depth of transparent objects smoothly, or not at all...More