Summary: 1. For PNG rendering, Depth map and Distance map bitmaps are only 8bit, while RGB and all other channels are 16 bit. 2. RGB images are 72DPI, Depth Images are 96DPI...More
When launching iRay render most of the workload get shifted to CPU (I9 10900K) rather than GPU (Zotac RTX 3090). The balance is 80/20 in favor of CPU versus GPU. Rendering of the same scene is by far faster on a GTX 1080. Here is part of the log: 1.0 IMAGE io info : Loading image...More
Using an RTX 2080 Ti with an i7, 32 GB host ram and 32 GB of virtual ram I'm not using Smooth mesh by subdivision -you had discovered that as incompatible with Iray. I am using cloth physics, is this causing the same incompatibility under the hood as if I wear using smooth mesh by subdivision...More
I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved. I often wait and wait for months not being able to upload new products or create videos/scenes...More
Hello, I have been running into an issue. I bought the RTX 2080 because it renders IRay faster. And it normally works just fine but the past few days I have been running into issues. iClone either crashes when I attempt to render Iray (the iray window starts off black, loads and then iclone...More
I select iRay render window. I select the range from 1 to 200. I select either Save MI scene or iRay Standalone Render (Save MI Scene). The progress bar gets stuck at one percent (1%) and then shows not responding nad then crashes later on. I'm at my wits end trying to figure out why this...More
I'd like to be able to see a preview of a high quality renders on a big screen fully than only see small areas full size in areas on a 1920x1080 monitor. On my 4K screen if I press "maximize" it stays at 1920x1080". I'm Developing content for the marketplace and need the ability to see as...More
I have 2 GTX 970 GPUs and one RTX 2080 Ti with 32 GB host ram and Intel i7 @4 GHZ, 30 GB set for Virtual memory and plenty SSD space. I don't have the exact error message but it would say something like failed to allocate memory on each GTX 970. I hope Reallusion would adopt the Vulkan API...More