I have used IClone that's a really wonderful software, but the only problem I'm facing is with its rendering quality. To get a good result I'm dependent of Unreal Engine which is a very complicated process (Even while using LiveLink). So please in your next version improve IClone's rendering...More
Live link used to work, but ever since updating to the latest 1.22 upon opening the plugin from Iclone, it causes iclone to crash. I've tried reinstalling both Iclone and the plug-in to no avail....More
Eu faço todo o procedimento do Iclone para o Unreal, mas aparece uma mensagem que eu preciso atualizar os códigos. Não sei se o problema é esse, mas quando ativo o livelink, o pesonagem fica todo deformado no Unreal. Quando desativo o live link no Iclone ele volta ao normal. Resumindo, não...More
Hi there, i've a problem when I go live from MVN with suite and Manus prime, do you have any suggestions? All the body and hands are fine , there is a problem with a finger, the thumb finger, look like is in reverse mode....More
[https://www.youtube.com/watch?v=wiZLGbh15Ns&feature=emb_title (Please refer to my video where I show what I'm talking about)] When I click to link my character in iClone 7 they get rotated onto their back and I'm not too sure how to fix this on the unreal side. In iClone I can rotate on the...More
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More
Below is a repost from "kungphu" it was never responded to by Reallusion. I would like to know the fix to this situation for a recent project. Unreal Livelink Animation Sync I've tried this with various frame rates for unreal Project (i.e 30fps or 60fpd) and also viewed my own transfer frame...More
Enhance facial animation capabilities and tools to enable... -Facial Action Coding System (FACS) based rig. -Adaptive rig: which allows combining any number of expressions using optimized list of blendshapes....More