by the way i noticed something else too its again for non standard characters when i imported the animation in Unreal through live link , and you play the animation on iclone, in unreal the animation displays correct until you record it with the sequencer. after that the sequencer destroys the animation movement not being exactly the same as the original
Please fix this issue with Non standard characters, its not about just the accessories. they dont transfer to UE4 correct. They may transfered as a mesh but the animations dont transfer correct. I ve posted it here in feedback tracker at the past again.
Hi ahingel, I have got it.Thanks. Molly Reallusion
Hi ahingel, Can you provide iClone project to us? Molly Reallusion
Could you provide your project and upload to cloud drive, share the link in private comment. that would help RL staff identify the issue