I've been working on a project with a simple avatar, a chair and a table. I've got facial mocap through MotionLive in the Expression track. I've added audio using an audio file and manually changing the visemes (language is Dutch so the AccuLips don't work well). Now I'm adding body motion...More
Hi there! I've experienced an unusual bug a couple of times when animating characters in iClone 7.2 Sometimes when I load the character into a scene, or just at random when I put the character through a walk or run animation, one or both of the character's feet (and legs) will suddenly flip...More
In previous versions (7.02 and below) if you applied, say, a walking motion to a character then masked out the lower body and applied a different motion over the same frames to the upper body, the walking animation would remain and the new motion would affect only the upper body. In 7.1, using...More
Ok really tried with updating with patch/full and program won't start. Attached are two documents. IClone WER Crash dump document and screen capture. Please help figure this out and correct. Thanks,...More
Hi, I'm trying to download items using smart gallery. the problem is that anytime I click on an item, it looks as if it download it, but at the end...More
OS - Win 10 pro. Leap Motion controller works fine in Windows (lists it as working in device manager, all LM setup tools and visual diagnostics show hands tracking fine, tray icon shows 'good' green status .) ISSUE-...More
Any attempt to copy (by CTRL-C or by context menu) a key on the timeline crashes the iClone. It happened in all iClone versions since 7.71, on two different computers/hardware, on large and small projects, immediately after project is loaded or far late, on props, effects, also on characters...More
I created a character in CC3 incl. game base and LODs. Then I send that character to IClone, create an animation and export the clothed character as fbx. Btw, here it would be nice to have the option of exporting without textures because I just want ta have the animation. So in Unity it is...More