Issue 5247
Bones get named differently when exporting from IClone or CC3
I created a character in CC3 incl. game base and LODs. Then I send that character to IClone, create an animation and export the clothed character as fbx. Btw, here it would be nice to have the option of exporting without textures because I just want ta have the animation.
So in Unity it is not possible for me to use the animation on the previously exported CC3 character. I cant use the function "use Avatar fron other Character" as well. Wich would be nice to share skeletons if my Character is seperated in several FBX files.
The main problem I see is that the bones are renamed in IClone after export. Please check this issue urgently. Thanks!
Submitted byKareeem
Oct 9, 2018