507 issues found

7

Votes
Assigned
I'm still hoping to see root rotation alignment enabled for all motions added from the Content Manager. Currently it can only be enabled through AML/LUA scripting in Persona files....More
  •  5
  •  2807
Submitted by Rampa

4

Votes
Active
iClone's lack of Maya navigation in the viewport is painful when you work with other packages as well. Most other 3D programs and game engines have implemented a "Maya mode", where Alt+Left Mouse = Orbit, Alt+Middle Mouse = Pan, Alt+ Right Mouse = Zoom.
iClone has copied most of the Maya navigation...More
  •  1
  •  2801
Submitted by perholmes

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Apply embed project Default...More
  •  3
  •  2797
Bug
Submitted by Feedback Tracker Admin

5

Votes
Active
Hello RL,
height-map terrains are cool but they have a big limitation vs. standard terrains: they cannot be converted into a prop.
This limits the capability to use them to compositing a scene and also limits the number of height-map terrains that cna be used at a time (just one!)....More
  •  1
  •  2791
Submitted by RobertoColombo

17

Votes
Active
Frequently, after the tedium of character rigging, export/ import/ retarget in "pipeline pro" 3DXchange, new users are shocked to find out most character's bones are inaccessible within iClone for animation or fine-tuning.
A simple, continuous, relatively easy to implement solution for a fundamental...More
  •  2
  •  2786
Submitted by Bellatrix

0

Votes
Released
STEPS TO REPRODUCE
1. Launch iClone 6
2. Load a random project...More
  •  0
  •  2786
Bug
Submitted by Feedback Tracker Admin

0

Votes
Released
When uploading contents to Marketplace using the Content Uploader, I found that CC Accessory files seem to get rejected. I am able to upload CCCloth items and when I turned the CC Accessories into iProps, I was able to upload them but I could not upload the CC Accessories directly.
The error...More
  •  0
  •  2785
Submitted by Lord Ashes

2

Votes
Active
Good DoF use could add extra depth and dramatic movement to the most mundane story world.
1. Dynamic key-able Auto-focus crosshair
- with falloff control for "Sharp Area"...More
  •  1
  •  2784
Submitted by Bellatrix

0

Votes
Not Reproducible
hello , i am a 3d max user, the Alembic export works great but loose all uv map information, i import the fbx file with the character and uv maps inside max, and import the alembic file , when i get the material shader from fbx and assign to the same in alembic the material go but the uv map...More
  •  1
  •  2773
Bug
Submitted by wildstar

2

Votes
Active
The ability to re-arrange the content library would be useful.
With this I mean that iClone should allow the user to:
1. define his own categories (folders) for different kinds of assets...More
  •  1
  •  2772
Submitted by 1 Million Monkeys + Keyboard
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