Process: I load a Terrain (High Map or normal Terrain pder Prop which is converted to Terrain) (no matter whether the Terrain of RL or created itself) - and the terrain is above the grid (terrains that load under the grid are not affected)...More
For an example check out things like Miarmy. 3D particles I believe are coming and it would be really great if we could have a crowd generator for well crowd scenes using a mesh templates from our inventory....More
it would be great if iclone be able to export the physics attributes of characters (hair and cloth) as APEX format for using in game engines like as Unreal Engine....More
When having any CC or G5/G6 male character "walk" from one position to the next, the feet slip and slide like the character is on skates. This has been a problem in iClone through several versions but it is particularly noticeable now. Various workarounds were available, supplied by the community...More
It would be great if Iclone could create (or Bake) a medium or low poly version of an existing CC character that would take lip sync and motion animation so that we could create our own background actors and crowd libraries. This would allow us to have more actors in a scene and we would not...More
I find the Persona R-Click/Move command preferable to actually connecting my character to a path for walking along said path. Being able to have the character walk to, and then along the path with the animation speed and translation speed already matched is much easier than the alternative...More
Hello, 30 FPS maybe nice for the US market. Movies are made in 24FPS or in Europe at 25FPS for German TV. If we want to really use Iclone the render engine needs to be able to output different framerates...More