Hi, Genitalia is part of the human body. It is not only use for porn/erotic content. But also for educational purpose (yes) and for realistic films....More
Currently iClone appears to be hard-coded to use the CPU for PhysX, even if you have an Nvidia card. Whether this is a bug, a simple oversight, or a deeper shortcoming, it should be fixed. It would be a tremendous performance improvement (that your marketing team could boast about) to support...More
Hi all, I have been raising this in the forum and in cases with RL a couple of times. They asked me now, to open a feedback tracker case. Please kindly support, so they see the urge to get this fixed. Although they promised to do it in the past already. What is the issue : When you export...More
INTRODUCTION: This is relevant when doing multi-frame Indigo exports for animation. It does not impact single-frame exports. I have written about this numerous times in the forum, such as in this thread:...More
POKETHROUGHS happen frequently when fitting, but esp DURING ANIMATION. Typical clothed characters - Non-Standard/ Standard, hide inner mesh or not, will have OVERLAPPED MESH AREA between clothing-skin or clothing-clothing LAYERS....More
Matchmoving / camera tracking plugin or feature to allow importing (or if user wants, having iClone attempt to solve camera independently from video footage) and then compositing camera movement shots *within* iClone for real time preview (before doing a final composite in the NLE?). This...More
When I am editing a character in Character Creator which I then send to iClone, the currently selected character in iClone is replaced with my Charactor Creator character, which is the expected and desirable behaviour. However, the Constraints (specifically here "Look-at-Camera") are being...More