When activating the Appearance Editor and then selecting Use Inputs under Mesh Data, the thumbnails of the inputs are sometimes only partially shown. See input_maps_thumbs_1.png for an example. The user has to widen the side panel to show all thumbnails, as shown in input_maps_thumbs_2.png...More
If you do some adjustments to any material channel textures through the new 'Adjust Color' panel (which is very practical btw) and save your project, then the modification are 'baked' into the texture (or it appears to be so). When you load back a project/character, all the color adjustments...More
Unlike iClone, CC allows no way to increase the font size and running on a laptop with HD resolution the text and menus are WAY too small to even see, even if the laptop has resolution increased for other things (which apparently has zero effect on any RL products). Even iClone needs bigger...More
I still want to suggest two important changes to Character Creator 3. The first suggestion would be to partner with the hair-generating plugins (yeti, ornatrix, xgen ...) to launch a plugin for CC. So we could model professional hair in the CC, because the hair created in Maya with these plugins...More
I don't know if this has been discussed, but the inability to have mesh on the face conform to viseme morphs is a real drag. It even affects the Reallusion supplied hair when the forehead is furrowed. It is especially bad when you are using more extreme morphs. Facial hair like eyebrows, beards...More
The opacity texture of my dress was a png texture. I have changed the brightness of the opacity texture with the slider and the opacity hasn't changed. (image 1,2) But if I invert the texture, the dress is fully transparent. (image 3)...More
Automated system for creating human characters with machine enhancements - i.e. cyborg. Then a completely new setup which allows for fully robotic characters to be created (bipeds/tracks/guns/etc) The cyborg system could also be used to create a zombie variation upon the standard characters...More
CC Base teeth morphs missing in CC 2 when character is loaded. It seems under the Actor Parts drop down morph selector ...selecting the Eye Teeth and hair there are no base morphs, but the essential morphs for the teeth show up when clicked on. I was doing Dracula tutorial and got to the...More
All the characters currently use approximately 60k polys. When it comes to games, an LOD system needs the same character but with different polys. Right now there is no option to generate this in CC 1.5 and CC 2.0. An option to set character poly count to low/medium/high/very high would be...More