113 issues found

0

Votes
Active
During installation I have specified a folder where I want my content to be located, which is "D:\Reallusion7".
All is OK, except for the Roots of the Tree in each content category. For instance "Project Template" and "Project Custom"
Both point to my profile instead. When I click on them and...More
  •  0
  •  1720
Bug
Submitted by 4u2ges

7

Votes
Active
Unlike iClone, CC allows no way to increase the font size and running on a laptop with HD resolution the text and menus are WAY too small to even see, even if the laptop has resolution increased for other things (which apparently has zero effect on any RL products).
Even iClone needs bigger...More
  •  1
  •  1699
Submitted by Kelleytoons

0

Votes
Hold
If you do some adjustments to any material channel textures through the new 'Adjust Color' panel (which is very practical btw) and save your project, then the modification are 'baked' into the texture (or it appears to be so).
When you load back a project/character, all the color adjustments...More
  •  0
  •  1678
Submitted by GOETZIWOOD STUDIOS

0

Votes
Closed
If i save a character or skin and i choose a Subfolder for this, it will be save only in Main folder "Custom"
hj...More
  •  4
  •  1659
Submitted by hj

1

Votes
Active
I still want to suggest two important changes to Character Creator 3. The first suggestion would be to partner with the hair-generating plugins (yeti, ornatrix, xgen ...) to launch a plugin for CC. So we could model professional hair in the CC, because the hair created in Maya with these plugins...More
  •  0
  •  1651
Submitted by otaviomuller

3

Votes
Hold
I don't know if this has been discussed, but the inability to have mesh on the face conform to viseme morphs is a real drag. It even affects the Reallusion supplied hair when the forehead is furrowed. It is especially bad when you are using more extreme morphs. Facial hair like eyebrows, beards...More
  •  3
  •  1638
Submitted by eternityblue

0

Votes
Active
Automated system for creating human characters with machine enhancements - i.e. cyborg.
Then a completely new setup which allows for fully robotic characters to be created (bipeds/tracks/guns/etc)
The cyborg system could also be used to create a zombie variation upon the standard characters...More
  •  0
  •  1615
Submitted by Waterlane Studios

0

Votes
Assigned
The opacity texture of my dress was a png texture.
I have changed the brightness of the opacity texture with the slider and the opacity hasn't changed. (image 1,2)
But if I invert the texture, the dress is fully transparent. (image 3)...More
  •  0
  •  1614
Bug
Submitted by Tesira

0

Votes
Released
This in response to request for information on my issue 2004....More
  •  0
  •  1575
Bug
Submitted by bobu2357

1

Votes
Active
Currently 3DXchange can map extend bones, but CC strips out any extra bones that are added to the skeleton. Or rather it sees them as a "non mesh entity" and throws a critical error. The error is only for the extra bones. The rest imports fine.
Would it be possible for CC to recognize non...More
  •  0
  •  1572
Submitted by Rampa
1 ... 3456 7 891011 ... 12