I've created several morph sliders for custom teeth and relative size and position. These work great on CC characters that are exported to iClone. However when those characters are re-imported to CC to be used as full head or full body morphs the teeth morphs are not imported. Is this a common...More
In the Dynamic Appearance Texture editor, the controls are listed twice. It appears they really are duplicates. Colors changed in one place display the new color in the other listing. I haven't checked everywhere yet, but it occurs for both EYES and TEETH, and HAIR, it doesn't matter if you...More
Hi, After installing the product "StaringAtYou" from the MarketPlace (https://city.reallusion.com/ContentPreview.aspx?i=JCC9ff28e7bc1e4d61d9), one slider does not appear in the CC2.01 interface (Left Eye - Move Front & Back). This slider and the other ones file are properly installed into...More
The appearance/material decal tabs are not showing the 'input image slots' when 'input is selected (see attached images) The essential morphs pack has been installed and shows essential morphs The one-click verification states...More
Character Creator is promoted to be the perfect tool for Game Engines like Unity. But 50.000 triangles or more for just one character is way to much for most games. Certainly for mobile applications. Please create some templates for lowpoly singlemesh characters. With options to use lowpoly...More
Hi, In the "Texture Settings (Y)" panel, in PBR mode, the ToolTip content message for the Metallic slot describe the Roughness slot while the ToolTip content message for the Roughness slot describe the Metallic slot....More
We really need a really big variety of Bible times clothing. I really admire the work that Mike Aparicio did on the pieces that he created. But it is my understanding that he passed away of cancer. :-( The only other Bible times clothing I have found so far we cannot use because the robes...More
In the Marketplace, if you set a sub-folder for a morph-slider, then when installed the slider will appear in Character Creator 2.01 where it was originally created/placed in CC2.01. The ccslider files, however, are correctly installed into the CC2.01 Template/AvatarControl sub-folder. 1)...More
When activating the Appearance Editor and then selecting Use Inputs under Mesh Data, the thumbnails of the inputs are sometimes only partially shown. See input_maps_thumbs_1.png for an example. The user has to widen the side panel to show all thumbnails, as shown in input_maps_thumbs_2.png...More