Currently 3DXchange can map extend bones, but CC strips out any extra bones that are added to the skeleton. Or rather it sees them as a "non mesh entity" and throws a critical error. The error is only for the extra bones. The rest imports fine. Would it be possible for CC to recognize non...More
I suggest putting the "Tabs" for the Content panel in the same location as in iClone. I really like how the Character Creator and iClone interfaces are becoming very similar. That makes it easier to switch back and forth between applications. This is a minor thing, but the less searching...More
Normal map skin has clearly visible seams (depending on the viewing angle) in the shoulder blades area, at the inner sides of all fingers, at the inner arms and at the feet (both sides). Detected in Unreal Engine Editor....More
You cannot edit a mesh during a calibration pose. When you enter edit mesh mode the character will snap back to a t-pose, which defeats the purpose of using a calibration pose to identify and fix mesh penetration trouble spots. In Reallusion's own video for CC 1.5, it touts this useful feature...More
I keep getting this every now and then. When I load up I get a plain white screen in the viewport. When this happens it also will not load anything, project, resource, hdri, nothing. Then it crashes....More
I found that the Soft Cloth physics didn't work for the Petal Skirt from the Street Fashion clothing pack, and it turned out that the weight map was missing. I checked the Weight Map option in CC for the Petal Skirt, and there is indeed no weight map (see CC_No_weight_map.png). I'm currently...More
Program crashed when I tried to load California Girl from Garry Pye's Comic Faces. I have used this one other time and it worked fine. But this time it crashed and closed the program. I just started the program and that was all that happened....More