All the characters currently use approximately 60k polys. When it comes to games, an LOD system needs the same character but with different polys. Right now there is no option to generate this in CC 1.5 and CC 2.0. An option to set character poly count to low/medium/high/very high would be nice. This would also improve the extreme close up shots by a considerable margin.
An alternative to this would be to provide subdivide face option in character creator. We simply select the mesh face that we have to subdivide and click on the subdivide button to increase polys. Decreasing polys can be done using combine faces button. I know this shouldn't break the face loops and the racoon mask structure but a little flexibility when it comes to face count would be nice and it's crucial for games.