Mesh input map thumbnails are sometimes not showing correctly
When activating the Appearance Editor and then selecting Use Inputs under Mesh Data, the thumbnails of the inputs are sometimes only partially shown. See input_maps_thumbs_1.png for an example.
The user has to widen the side panel to show all thumbnails, as shown in input_maps_thumbs_2.png.
This problem is intermittent. I think it occurs primarily with the PBR options of the Appearance Editor, but I'm not sure.
It seems also then that this problem primarily occurs directly after launching CC. With subsequent characters the maps seem to display OK.
animagic
Today, I loaded the Appearance Editor for the boots from Vit3D: PRCCF_ShoesMD_base and had the same problem as described before, where the maps do not showed correctly.
To verify, I repeated the following steps:
1. Launch CC 2.0.
2. Keep the default female character.
3. Load the PRCCF_ShoesMD_base boots.
4. Activate the Appearance Editor with the 7-material PBR option (PBR_V1_7MAT) for the boots.
5. Check Use Inputs for Mesh Data.
6. The maps show on a single row and the side panel needs to be widened to see all maps (as illustrated in input_map_thumbs_1.png and input_map_thumbs_2.png above).
I repeated this a couple of times and got the same result every time.
My systems runs Windows 10 and has the NVidia GTX 1080 GPU with driver 378.92.
Attachment:
input_map_thumbs_3.png
animagic
To follow up, this may have been a one time occurrence, because I can no longer reproduce this.
animagic
Here is an example that I came across yesterday where the thumbnails are cut off (thumbs_not_showing.png).
Attachment:
thumbs_not_showing.png
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