When actors and objects are of vector type in the project While I was exporting the project and selecting the 4K resolution to After Effects Images after export are not compatible with 4K quality...More
At present, there exists a zoom feature, which is nice, but a dolly in/out for the camera would simplify animation for camera movements. You already have a 3D plane function. If you can add the camera as a separate object that we can alter the position of, users would be able to dolly in...More
Enlarge font and UI for the 4K display checkmark in the preference setting did nothing when I ran the CA5 on my 4K Asus laptop running Windows 11....More
1. The Bone display preset is always reset every time you restart the program, it would be nice if it could always start at the setting you have already set. 2. If there is a feature to lock the render camera 3. a separate view window to host the final render view while working in close-up...More
1. Rigged a custom PSD 360 Character. 2. Export through Launching the PSD pipeline to Photoshop. 3. Clipping on the Character's EyeWhite layer and Iris layer, as if there is an invisible cropping range that the iris can not extend to in the bitmap layer....More
I have a character with a simple bone structure and morphed head. The character has worked fine up until the 5.22 update, where now the head faces the wrong way on the stage, and is completely wrong when exported to AFX, where it is facing the extreme opposite and cut off by the mask. In...More
When exporting out to AFX, it can take a fair while depending on the length of animation (my scenario 3250 frames). If I render out a JSON file using the PNG option, there is usually an ongoing update to where it is in the process. But when rendering out using MOV option, everything appears...More