317 issues found

0

Votes
Not Reproducible
Doesn't matter what character or animation i use, it simply dissapears... frustrating, unusable.
https://www.youtube.com/watch?v=f8gQEBcmUl8&ab_channel=Boxels...More
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Bug
Submitted by boxels May 1, 2024

0

Votes
Released
I'm simply trying to add another hip SVG sprite to my SVG character I made using the character create button in CTA5, and I get an error, "Failed to add element. File might not be compatible or system memory may be insufficient. Please check the file version and free up addition memory, then...More
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Bug
Submitted by boxels Apr 29, 2024

0

Votes
Closed
I've had issues with my project not being utilize to use The Rokoko data that I'm sending to CA5. Specifically, I've created characters that are not facing straight on or side view. For mocap the side view (such as walking) animations work fine. Walking towards the camera is a bit iffy,...More
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Submitted by OldschoolAnimator Apr 27, 2024

7

Votes
Active
CTA5 is becoming more powerful, however it takes a lot to get things to feel alives rather than static. Blender 2D with its new grease pencil allows you to add modifiers. Imagine CTA5 allowing people to create and share their own modifiers, where we can get movement on our characters without...More
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Submitted by boxels Apr 25, 2024

0

Votes
Active
We're always looking for tools on how to create animations quickly and efficiently.
But the emergence of ai will revolutionize the entire animation process.
1. it is recommended that create humanoid characters should consider text-based character generation, or access to tools like chatgpt...More
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Submitted by 4804419 Apr 19, 2024

0

Votes
Active
I have a suggestion, let the software build in ai text to generate the character, first use the ai to bind the bones, then use the text to make the ai generate different actions. I've used viggle ai so far, and it can already generate different actions for the character using text. They do...More
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Submitted by 4804419 Apr 18, 2024

2

Votes
Active
Feature Request (Please forward this idea to whoever can implement it):
1. Allow motion pilot to be used through an Xbox controller. This is an even more fun way to animate because you can assign animations to different button presses and different joystick degrees. There can be a "sneaking...More
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Submitted by Phazor Apr 16, 2024

0

Votes
Active
The programming language's IDE I use to develop software has automatic version control (see attached image).
It would be great if Cartoon Animator had a similar feature, eg. whenever the user saves a project (not save as) it creates a version of the project. That would allow a user to easily...More
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Submitted by steve_gill Apr 10, 2024

0

Votes
Not Reproducible
The error says my SVG isn't supported and to refer to the preview to check the output, but there is no preview and i can't find anything online as to how to solve this.
Also note that i'm using the trial version.
Error Log: This Vector file is not supported. Please check the file or...More
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Submitted by mayyross1 Apr 4, 2024

2

Votes
Assigned
After modifying the actor in one of the parts of the body, whether it is the hair, hands, or mouth, I save the character with the same name in the library
After several times of editing and saving, for example, eight or ten times each time, the eye shrinks a little (not the first time, but...More
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Submitted by Mr. Y Mar 31, 2024
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