Problem: ======== In the attached file with screenshot of the timeline, I was trying to stretch the last bit of facial motion for this avatar "Ani" (at 3800 in my project) to slow down her DIY head-tilt-up motion by about half... but then the project kept crashing, and upon re-opening, and...More
Problem: ======== Part of the text is sometimes clipped off a corner... unpredictably... but usually it's the bottom left corner, as if the mesh for it is too small, even when other text meshes for other sprites in the same prop work okay....More
This is simply a vote of confidence, and I'll submit myself as a case study (BOXELS), to encourage Reallusion to sponsor, just for a few months, talented community professional influencers who have shown that they are already good at what they do, and are helping people learn the software using...More
Request a feature for Cartoon Animator 5 which will allow users to import as 360 panorama photo as a background. The purpose of using a 360 panorama is for reducing workflow and providing the animator with multi-perspective shots for their scenes without the need to redraw backgrounds. In addition...More
Please Template , ability to create your own G2 characters, with template o from scratch if there is an option to do this characters? I think this characters are very special...More
Hello. I am carrying out some animations in CTAv5.02. I was wondering if there is any way to adjust the character proportions so the legs, arms, etc. better match the motion capture. In image 1, below the green arrow shows how the legs are bowed inward for the 2D character, but the 3D dummy...More
It would be ideal if the Liveface data could be captured in IC8 and then retargeted/streamed into CTA5 perhaps via Motion Link as well. You can think of IC8 as the primary mocap center in 3D then the user can use all the great tools from IC8 to retarget the 3d data to 2d CTA, similar to what...More