1039 issues found

10

Votes
Assigned
The iClone online manual refers to a separate manual for the Curve Editor, which is from 2018:
https://manual.reallusion.com/Curve_Editor_Plug_in/ENU/Default.htm (see image)
A lot has changed since then with now separate entries for FK and IK, so updated documentation is essential...More
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Submitted by animagic

1

Votes
Active
Hi ,
It will be nice to be able to select multiple 3D objects using the SHIFT key when selecting them.
This feature is already available in a lot of programs and will improve the workflow instead of constantly going into the scene menu or click drag with a mouse (wich always leads to problems...More
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  •  382
Submitted by kamehasutraa

2

Votes
Assigned
Hi I have a question :
I noticed that the blueprints from characters imported via Unreal live link are reset to 0 when we transfer them once again in Unreal Engine. So, each time I change the appearance of a character in iclone and transfer it again in Unreal using Live Link, the blueprint...More
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Submitted by kamehasutraa

1

Votes
Active
Hi, here is a suggestion of a useful feature to add to Iclone.
In Unreal Engine, we can easily rotate any 3D object using a specific angle using the mouse wich is great to rotate those objects at 45°, 90° or 180° easily. Surprisingly, there is not such a feature in Iclone wich is a must have...More
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Submitted by kamehasutraa

1

Votes
Assigned
******This should be filed under GENERAL however there is no check box in the form to select that option.******
Hi all,
Unless I am missing a setting somewhere, the viewport is incorrectly cropping the edges of the frame in the latest iClone 8 update, when viewed through a camera....More
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Submitted by hansolo007

2

Votes
Active
It’s a real pain to have to export to OmniVerse then from there to Blender to get a baked switch camera.
Would be great to add the same support to export FBX....More
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  •  483
Submitted by bad_character

0

Votes
Not a Bug
I succesfully created a creature in CC4 (Bull with motions), however, in iClone 8, when I apply the first motion, it works with no problems, but the gizmo stays at the beginning of the position, causing that the second motion moves the avatar back to the first motion's original location (see...More
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  •  481
Submitted by Andrés Moya

0

Votes
Assigned
- Any character bends their knees when they receive a streaming signal from MVN Animate (xsens)
- The same signal is sent to Unreal and everything is ok
- Tested on 2 different computers but with the same result...More
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  •  478
Submitted by Blue Rocket

0

Votes
Not a Bug
applied audio file to actor. then applied a motion (an iclone 8 motion) the audio file gets wiped. on the timeline. the motion file winds up being on the viseme track too, wiping out the voice file. if i apply motions not included with iclone 8, everything works as it should. any clue as to...More
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Bug
Submitted by mr_vidius

0

Votes
Not a Bug
This problem had been fixed in iClone 8.1 (issue 8479), but came back in version 8.21.
Selecting the Project Track to Insert Frames in the Project is supposed to insert frames, but only for some avatars the key tracks are shifted but the motion tracks are not, for other avatars nothing is...More
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  •  404
Submitted by Zeronimo