Currently, iClone 8’s AccuPose (Edit Motion Layer) allows users to pose characters manually, but movements made with the mouse are not recorded in real-time. Instead, users must manually keyframe poses at different frames. This makes fluid character animation with AccuPose slow and tedious...More
We still cant do something like this in IC https://www.youtube.com/watch?v=C7sLziUqEzE&ab_channel=MatthewPalaje we cant use our of walks and run with MD limited to you're over priced packs Physics is a joke still out dated...More
Currently, the iClone Graph Editor allows users to adjust motion speed by manipulating X, Y, and Z position curves using Bezier handles. However, there is no dedicated Speed Graph view, similar to what is available in After Effects. In After Effects, the Speed Graph Editor enables animators...More
Hi, I am editing mocap data using iClone 8. However, I feel that the iClone Graph Editor still has limitations when it comes to adjusting the timing of specific parts of a motion. I hope that iClone 8 introduces features similar to Maya's 'Curve Sculpting Tool' and 'New Key Scaling Widget...More
I think it would be very helpful to be able to resize the rotate/transform/scale gizmo in order to be able to make finer adjustments. I make regular use of this feature in Maya by using the + and - keys on the numpad and I would love to see it in iClone. I recently had trouble with the gizmo...More
When I load a character it crashes , when I'm doing animation with vehicles it crashes , I can not get nothing done , and what this such a pain the rear is that content manager mounts on to my hard drive so I have to restart my computer every time that iClone crashes, I have a pretty decent...More
Clicking on the Live link in Iclone 5 an error says, "IC Ominiverse Connector is not compatible with the Current version of iClone. Please check Nvidia Ominiverse for updates" See below the screen shot of the problem....More
When I import a Iclone/cc character and rig with UE control rig the right hand fingers are not correct . Only in 5.5. Works fine in 5.4. 1. Export smoothed character from character creator to FBX 2. Import character from FBX to UE5...More
this is what's needed to improve the pipeline , both iclone and cc need to be able to import .psd files for materials as of now efven with datalink all the materials for non characters do not import fully, and i noe have to waste more time grabbing the .psd files and convert them into extension...More