I have an iclone timeline comprised of multiple animations that have been blended correctly using the 'Align Direction' feature of the Motion Direction Control tool. But when I use Livelink to send the animation to Unreal engine 5 (targeting a reallusion configured metahuman) - the animations...More
I have a problem using vehicle interaction with iClone 8 I think this plugin is broken It does not know the path and direction of the animations...More
Hi, Being able to display the motion trail of various controllers (or objects) will be a great addition to Iclone. This simple feature helps tremendously to clean mocap or track the arcs on keyframed animation....More
- Motion Puppet should be improved, or expanded. Plus to be able to import custom data. - The Mask feature should not have to be re-set every time a new motion is chosen....More
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
I hear talk that you might be developing it further it and I thought about all the common features iClone already has but are scattered in various places and makes it difficult for the average user to tap into deep toon work and the rendering of simple drawings so I will make a few suggestions...More
I noticed that Bike.iProp doesn't work in Iclone 8. From the image, you can see what error it reports and why it cannot be activated. Please help me to solve this issue thank you in advance,...More
I don't think it's a bug, more a limitation of IC8, but it definitely makes the user's job worse that when the camera uses depth blur, the motion blur intensity slider doesn't work. IC 8 motion blur is really nice, but if i need to use it with DOF, i have to work in a separate layer anyway...More