835 issues found

0

Votes
Released
I don't think it's a bug, more a limitation of IC8, but it definitely makes the user's job worse that when the camera uses depth blur, the motion blur intensity slider doesn't work. IC 8 motion blur is really nice, but if i need to use it with DOF, i have to work in a separate layer anyway...More
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Bug
Submitted by Freddymusic

0

Votes
Closed
Of the very few times I am allowed to get iClone8 started. The project that opens with the “key” lights, “floor”, etc moves on its own without the “playhead” moving at all. Anything I load into the scene begins to flip and rotate as well. It will not stop!
See this video link:
https://youtu...More
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  •  303
Submitted by KGD

15

Votes
Active
In 3DXchange7 the Export FBX button featured the option "Include Geometry" which if unchecked would exclude the Mesh and Textures from the export, which allowed for fast iterations to get the animation data added to an already configured Mechanim character in Unity. Now that IClone 8 does...More
  •  2
  •  788
Submitted by vtoddw

0

Votes
Released
1. Walk motion applied to a Character.
2. Apply "Motion Correction".
3. "Remove Object Animation" from Character....More
  •  2
  •  1229
Bug
Submitted by paro_3453

1

Votes
Assigned
Steps to reproduce:
- new project
- place an avatar at 0,0,0...More
  •  2
  •  351
Submitted by Amper Sand

0

Votes
Released
Reach Target has an option to "Create Dummy" (which I love, btw) but the issue is that the pretty box it creates is NOT a dummy. I have to manually "Set as dummy" in the Modify panel myself, otherwise it renders out if still visible....More
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  •  1105
Bug
Submitted by BiggsTrek

0

Votes
Not Reproducible
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb.
In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg.
I separately moved my pants to 3D MAX...More
  •  2
  •  461
Submitted by ttttt.temp

0

Votes
Not Reproducible
These are primarily on iclone 7 projects brought into 8, and will be intermittent on render, a second render will sometime work and there is no glitch, so its not the animation. There is a lot of glitchy heads when scrubbing through the timeline when spotlights are linked to the avatars head...More
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  •  307
Submitted by Kidder

1

Votes
Assigned
Loaded an asset from iC7 into iC8, exported as FBX. Meshes seemed to be exported okay but the materials and textures are all messed up....More
  •  2
  •  311
Submitted by Lord Ashes

2

Votes
Active
1. Content tab
2. Double click on icone to load > Total materials Vol. 18:Sky textures < (or any other Total materials)
3. It loads and then the message appears : Failed to install content during decryption...More
  •  2
  •  990
Bug
Submitted by Rick-o
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