I have an issue with the characters eye occlusion not conforming to the facial expression. This even happens when applying the Digital Soul Expressions (see attached image) and it looks terrible. I just want to find out if this issue is being looked at or being addressed....More
When the previous undo is not finished, if you operate the next undo with Ctrl + z, the software freezes in an hourglass state and the software is forcibly terminated. Repeating heavy undo processing increases the probability of forced termination in the same way. Please modify the program...More
Steps to reproduce: Create a character wearing 'Scrub Pants' and try and export the character to USD. The message shown says 'The following content item is not listed in the Marketplace yet'. I had to delete every element in my scene until I determine the missing item was on the character...More
Any changes made to either translation or rotation under 'Motion Direction Control', do not affect the position or rotation in UE5.2 (from iClone 8.3) via LiveLink. This means that if there are any corrections done within iClones Motion Direction Control, the character will be out of alignment...More
In 8.3, under the editor motion layer window -- If you select the left foot and hit FK, the right foot will become IK. Then if you select the right foot and hit FK, the left will go back to IK....More
UE5.2 (and 5.1) does not always match the position of iClone 8.1 or 8.2. There's some sort of bug here and it seems to be to do with rotation changes on the BASE layer of the animation clip. Additionally (at this may be related), since iClone 8.1 (I believe), LiveLink no longer offsets the...More
I have imported a Character (CC3+) as an iAvatar file and cannot utilize the MotionDirector. There is no "iMD" file associated with the Character (the character is listed in red text in the director pane). Whether I select the Default "Male" or "Female" animation I get the error message:...More
I wanted to export the facial expressions and viseme animation with the unreal export settings but first to import to blender to change some bones. and the animation doesnt import to blender this way... :( i needed to do it this way cause i had to keep those bone names for unreal....More