I have tried with characters coming with the free content, I can load them, but they dont get textured. I cant change camera angle and the loaded figure can't be rotated or moved! I can create a simple BOX from the box menu, I can also load a box from primitives and color that and so forth...More
When using Unreal Live link to transfer a character the process runs until it reaches a point as shown in the attached image as produced. Then nothing further happens. From the task bar I can see that the two Unreal apps are working, however, after several minutes (+/- 15 minutes) they will...More
I keep crashing after changes are made to my scene. Super annoying and I have spent a lot of money for this software to still be buggy for over a year now....More
You had no appropriate tag. It's iClone itself. I have a corrupted iClone 8 animation file. Maybe it was too long when I created it, but reducing the length did not fix it. The volume buttons on the play bar both cause lockup for close to a minute....More
Like title says. Even without changing anything in Motion Modified and clicking OK, it would twist most of the bones out of place. Note: Some motion clips are affected more than others. No such problem in iClone 7....More
I work with high width resolutions projects (> 6200px width). If I keep the viewport on that resolution (see attached example), and the render window is set for render images, iClone always crashes when I try to save the project. To replicate it, make a new project (empty or not), set the...More
Dear Reallusion team, The option in the face puppet motion tool to record it at 50% speed no longer works. Currently the only way to work around this issue is to set the timeline speed to a lower speed. I always record animations at a lower speed, so this is an essential option for me. Best...More
Dear Reallusion team, As mentioned above, artifacts appear when material has opacity maps. I've tried it with all shader styles (Traditional, PBR, DigitalHumanShader) and it always looks like the image below. This makes it difficult for us to use volumetric lights as the results don't look...More