iClone LiveLink issues where UE5.2 does not match position of iClone (same for 5.1)
UE5.2 (and 5.1) does not always match the position of iClone 8.1 or 8.2. There's some sort of bug here and it seems to be to do with rotation changes on the BASE layer of the animation clip.
Additionally (at this may be related), since iClone 8.1 (I believe), LiveLink no longer offsets the characters correctly in UE5, unless the gizmo of the iClone animation is at the origin point.
In other words, if I ‘Sample Hip To Root (XYZ)’ in iClone, the gizmo will move with the the character and continue to look fine, however in UE5, the character will walk on the spot at the location of the iClone origin.
The easiest way to show what is going on is via a video. (Please see the link below)