If there are frames before the audio for speech and the first phoneme has a keyframe that opens the mouth, then the mouth will slowly open until it reaches that first phoneme. You have to keyframe every first phoneme with a NONE type keyframe to prevent this. What should be corrected is...More
Hello! This is not the first time that the topic The Look At feature has been raised on the forum: https://forum.reallusion.com/362606/Character-look-at-How-it-works-Where-is-the-Transition-Areas...More
The Near and Far values for the Clipping Plane for a camera can no longer be set independently. The default is a range between 0.1 and 999.0 (used to be 1 and 9999). When changing one of the values, the other one follows. For example, when setting Far to 9999, the value of Near becomes 1...More
When you use the Iray Preview window, it uses some system RAM. The problem is it does not release that RAM when you close the preview window. It holds onto that memory until the next time you open the Preview window again, at which time it briefly drops the old memory contents and then fills...More
iClone 7 is a great tool for animation, but something important is missing : The ability to change the scale of a character in the timeline! Actually, we can change the size of a character, but it's not possible to do it while an animation. It's something important for many reasons! Recently...More
To reproduce: * Open "Displacement Comparison" iClone 6 demo project (you may open any other project with props featuring displacement maps) * Do the Iray render preview (note Light hierarchy initialization is at 0.00 seconds - screenshot 1 )...More
1. While iClone glass made with opacity control produces correct see-through view in Iray, objects seen through Iray MDL glass materials appear to have an offset. 2. In addition if IBL and Sky have different images applied, then iClone glass would show the Sky in Iray, while MDL glass an...More
I was using the emitter for swirling dust clouds in front of a wall, the clouds made a reflection onto a wall. When I turned it off to render a version without the emitter by hiding it in the scene list (eye shut) the reflection onto the wall was still occurring as if it was visible. I deleted...More