Add the ability to open up both CC3 and iClone, and then be able to modify my characters in CC3 and see the updates "live" in my iClone window. This would be similar, in concept, to the "Unreal Live Link." See this Reallusion video at t=2:00...More
I installed the Live Link Plugin to UE4 2.42 and when closing the program it produces an error message. I have reinstalled UE2.42 and the plugin. This occurs with a new empty project with only the live link plug in activated - if I deactivate the plugin then the error stops....More
When you set an angle like 359 degrees on frame 1 with code like this: control=transform_settings.GetControl("Rotation/RotationZ") control.SetValue(RLPy.RTime(time_value), float(math.radians(rot_z)))...More
Vr is becoming real. Iclone has all the tools to let users make vr movies that could be watched on a vr glasses. I know we can already make 360 videos...but whats missing is a real 3d 360 vr exporter. I would Love that, and i bet in a few years that would be a real sucess. Thanks...More
According to the iClone manual, LOD does change tessellation level of the object: "LOD Effect: It can gradually decrease the number of the faces presenting objects for LOD (Level of Detail) feature, which avoids the sudden changes of objects in 3D scene when the camera zooms in or out...More
It would be great for iClone to be able to render not just VR360 mono content, but also to be able to do this Vr360 or even VR180 stereoscopically. The environment makes it possible to do this and appreciate technically it not as simple....More
I've exported tracked cameras with a reference mesh from Blackmagic Design Fusion to iClone and it's absolutely critical to have both the camera and a reference object the same size & position when imported. We can import and set the scale of a camera but the objects don't have the same feature...More
When you get an objects morph component with object.GetMorphComponent() Then you start add keys with AddKey all works fine. But when you have added around 50 keys to the timeline with around 18 different morps per frame. The call to AddKey becomes slower and slower....More